Dig Dig Die Noise Checklist
Tick every quiet habit before sound-hunting monsters write your highlight reel.
Most Dig Dig Die monsters hear everything—from shovels to proximity voice chat. Steam’s own copy is blunt: scream once, and they come for you. This Noise Checklist turns that warning into a pre-raid ritual you can run on the cursed ship before you drop into a graveyard.
Use it with the prose deep-dive Noise Survival and the systems page Sound Hunting. Assign who enforces the list with the Crew Role Planner.
Interactive checklist
Work top to bottom. If any box stays unchecked, fix it before the first coffin lid moves.
Noise budget checklist
Tick every quiet habit that keeps sound-hunting monsters off your trail.
Why a checklist beats “be quiet” as a vibe
Comedy co-op thrives on panic. Dig Dig Die leans into friend betrayal, voice effects, and chaotic mayhem—which means your group will want to yell. The checklist is the contract you accept before the funny starts: quiet until the haul is safe, then celebrate on the ship where UFO beams and grave bursts are not mid-dig problems.
Manual checklist (if you prefer markdown)
Mic and voice
- Push-to-talk or verified low open-mic levels (Voice Stealth)
- No sudden screams for jump scares
- Callouts are short: digging / moving / monster / extract
- Voice effects tested on the ship, not mid-crypt
Digging and tools
- Loot Runner owns the primary shovel (Weapons & Tools)
- Crowbar work has a lookout
- No duplicate loud swings on the same coffin
- Improvised weapons stowed until a chase is real
Movement and extract
- Route agreed using Graveyards notes
- Speed/super-jump boosters reserved for escapes (Items Tier List)
- Abandoned loot left behind if retrieval needs a second loud trip (Loot and Extract)
- Extract call belongs to one voice only
Random chaos
- UFO plan reviewed (UFO Events)
- Curse drop rules agreed (Cursed Items)
- Casino banned until extract (Casino & Vending)
- New players skimmed How to Play
Role owners for each section
| Section | Owner |
|---|---|
| Mic and voice | Support |
| Digging and tools | Loot Runner |
| Movement and extract | Loot Runner |
| Random chaos | Whole crew, Distractor leads chases |
Mid-raid reset triggers
Re-open this checklist (or shout the four section headers) when:
- Someone new joins voice
- You raise the lobby toward six players
- A wipe happened because of laughter spam
- You swap from casual meme raid to “we need valuables” mode
- You return from the Cursed Ship after a casino session and attention is shot
Tie-ins for launch week
Confirm Dig Dig Die still targets August 6, 2026 on Release Date, validate hardware on System Requirements, and watch audio tells in Trailers. There are no active codes to silence monsters—see the honest Codes page. For a wider buyer’s lens on whether the sound fantasy fits your friends, read the Review framework.
Quiet crews extract. Loud crews feed the wiki’s future fail compilations—and the monsters.
Scenario drills (run these in voice before launch)
Drill A — Silent dig
Loot Runner opens one imaginary coffin while Support watches. No one else speaks. If anyone laughs, restart. Goal: thirty seconds of shovel fantasy with only approved callouts from How to Play.
Drill B — Intentional noise
Distractor announces a pull, makes a single loud cue, then quiets. Crew freezes. This separates planned noise from panic spam covered in Beat Monsters.
Drill C — Extract discipline
Runner calls extract once. Everyone moves. No loot arguments mid-sprint. Tie disputes to Loot and Extract after you are safe on the Cursed Ship.
Drill D — UFO scramble
Support shouts the UFO keyword once. Crew scatters on agreed lanes from Graveyards, then regroups without pile-screaming. Details live on UFO Events.
Linking the checklist to gear choices
Quiet habits fail if your loadout forces noise. Cross-check shovel and crowbar picks on Weapons & Tools, and keep greed items aligned with the Items Tier List. If a booster makes you sprint into fog screaming for clips, it is not helping the checklist—demote it until your crew can handle the temptation.
Casino chips do not belong on a noise card. Spend rules stay on Casino & Vending, and fake silence codes stay off the table—see Codes.
After a wipe: five-question autopsy
- Whose mic broke the plan?
- Which tool animation ran too long?
- Did we have a lookout on crowbar work?
- Did we chase abandoned loot?
- Did we celebrate before extract?
Answer those, re-tick the interactive widget, and only then queue again. For systems vocabulary during the autopsy, skim the Monsters Hub, Loot Hub, and Guides Hub.
Frequently Asked Questions
Quick answers for Dig Dig Die crews on Steam.
Does Dig Dig Die really punish voice chat noise?
Steam states most monsters hear shovels and voice chat. Treat proximity mic discipline as part of stealth, not optional etiquette.
Is the noise checklist interactive?
Yes. The ToolNoiseChecklist widget sits mid-article so you can tick habits on the page, with a markdown backup list underneath.
Who should run the checklist?
Support can facilitate, but every player should answer the mic section. Loot Runner owns dig and extract boxes.
Can we be loud on the cursed ship?
Ship social spaces are safer for celebration than active graveyard digs, but still agree on casino timing and prep before the next drop.